functor (A : Actor) ->
sig
module S :
sig
val self : State.t
val name : string
val kind : State.kind
val mark_as_computed : ?project:Project.t -> unit -> unit
val is_computed : ?project:Project.t -> unit -> bool
module Datatype :
sig
type t
val ty : t Type.t
val name : string
val descr : t Descr.t
val packed_descr : Structural_descr.pack
val reprs : t list
val equal : t -> t -> bool
val compare : t -> t -> int
val hash : t -> int
val pretty_code : Format.formatter -> t -> unit
val internal_pretty_code :
Type.precedence -> Format.formatter -> t -> unit
val pretty : Format.formatter -> t -> unit
val varname : t -> string
val mem_project : (Project_skeleton.t -> bool) -> t -> bool
val copy : t -> t
end
val howto_marshal : (Datatype.t -> 'a) -> ('a -> Datatype.t) -> unit
type data = Datatype.Unit.t
val set : data -> unit
val get : unit -> data
val clear : unit -> unit
end
module U :
sig
val set :
Property.t ->
Property.t list -> Cil_types.annotation_status -> unit
val update :
Property.t ->
Property.t list ->
(Cil_types.annotation_status -> Cil_types.annotation_status) ->
Cil_types.annotation_status
end
val set_checked :
?descr:string ->
Property.t -> Property.t list -> Cil_types.validity -> unit
val set_unknown : Property.t -> Property.t list -> unit
end